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So is it brilliant that I had to spend a frustrating half hour learning that, or bad design? I've no idea.
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There's no hint anywhere that this is the case, and it's counter-intuitive to try it. Like, you can teleport yourself using the portal wand. Still a bit frustrated by its lack of direction, despite its propensity of directions.Ī big part of this is either due to being splendidly open to player discovery, or woefully lacking in useful information. And I'm stuck on a puzzle I need to complete, and now I hate it.Īnd then I figure out what I wasn't figuring out, and suddenly I love the game again. This gets worse when you buy something from the store, and are catapulted (literally) into a different area of the game, from which there's no escape until you solve its puzzles. And it's often tricky to remember where you are and why you're there. The thing is, on a couple of occasions it starts to lose its way as you start to lose yours. Although that's countered by the first time you pick up a heart dropped by a slain enemy, and Tippsie points out that EATING A HEART IS REVOLTING. Your fox companion's utter indifference to everything is peculiarly entertaining, especially when you catching him swigging health potions that you don't have access to. Or the Titan de Graphiques - large, winged blocks of stone that are FREAKING OUT because they are afraid of heights and can't stop flying. Like the furious-faced girls wearing poorly-made frog costumes. The enemies, who are whacked with sticks and swords, are all brilliantly animated and characterised. Apart from when I'm not.Įvery part of its delivery is winning me over. That's true of every example of the genre, and it's true of Ittle Dew too.
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Solving them is so much effort, that even if you immediately happen upon the solution you still have to spend ages rushing about pushing things all over, and then inevitably accidentally push something into a corner and have to restart the room. Because I really rather hate block-pushing puzzles. So it's an RPG, with block-pushing puzzles taking a rather large role. Exploration makes you aware that this is a fair bit Zelda, a smidgeon Metroid, and a surprisingly big chunk of Sokoban. Arriving at an island that looks like it should be packed with the stuff, accompanied by an uninterested fox, Tippsie, you start seeking the damned stuff out as fast as you can. You're the titchy titular Ittle Dew, a young girl hellbent on having some adventure. You're limited by gained equipment, but you can wander surprisingly far in various directions from the start. I was also taken immediately by the enjoyable notion of freedom. And it's a Metroidvania sort of thing, and I am genetically programmed to like those. It manages to capture that sweet spot between the nice idea of an irreverent web comic and what irreverent web comics are actually like - so never tipping over into smug hatefulness, while being studiously aloof. My immediate reaction to Ittle Dew was to want to cuddle it. But then I loved it at various points during playing it. It has been a lot of fun playing it on Switch and if you enjoyed The Legend of Zelda: A Link Between Worlds, this is one to look forward to.I like Ittle Dew a lot more now I've finished it than I did at various points during playing it. I hope there is controller support on iOS when it does eventually release.
ITTLE DEW 2 WALKTHROUGH SWITCH ANDROID
The video in the Tweet above shows it off running on an Android phone with virtual controls. I’m looking forward to trying out Ittle Dew 2 when it hits iOS at some point in the future. People, how hype are you for this, on a scale from frog to snake? #ittledew2 on #android and #ios ? /stsgm7izLJ No word on pricing (it will definitely be less than the Switch version) or a release window as of now for it. The version Ludosity showed off in the Tweet is the original Ittle Dew 2. Content wise, the Switch release has about 50% more content apparently and it costs $10 more than other platforms. The release was also notable for getting a lovely first run physical edition that seems sold out everywhere now. Ittle Dew 2 saw a release on multiple platforms initially before hitting the Nintendo Switch last year with an enhanced port that has exclusive features.
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