

Euphoria, as others said, is something you pull on the runners after a sense of magical "normalcy" has been established. Mercurial has a little bit of everything, and it's a great run with a lot of tension, drama, and good old gun fighting. What are some tips for adjusting either campaign for SR3? Anywhere in the books or online you can point me to help with conversion? Which of the two would be best suited for new players, specifically my decker-sammie-shaman trio.Ģ. As an opening tutorial, I'm planning to run Food Fight just to get the hang of the mechanics.īut I have both Mercurial and Queen Euphoria, and I have these following questions:ġ. They're hoping that between them they can cover most of the bases, but I've also said they can all make additional characters and add them to the character pool to draw from if a specific mission doesn't really call for their skills. So far we have a troll decker (the anthropomorphic concept of internet trolls brought to life, which I kind of love), a chromed-out street samurai (human, I believe), and an elf street shaman.

The players have each made (or begun to make) a character.
#Shadowrun character sheet maria mercurial plus
Plus it includes Renraku Arcology Shutdown which I absolutely hope to run at some point. We decided to go with 3rd edition as it was the pre-wireless edition with the most books I was able to get my hands on. To that end, the intention is to kick things off in 2050 (using 3rd Edition, pre-wireless rules) and seeing how far we go. They understand that is a long time, but the purpose of the game is for all of us to get together on roll20 on a regular basis. After discussing with them what they wanted in a game, they liked the idea of progressing through the Shadowrun metaplot from 2050 to the modern day. They've all played tabletop games previously but not Shadowrun. I am starting a Shadowrun campaign online with three people.
